Sunday March 21rst - 10PM

Panel All about animation

This panel will provide a forum for exchanging ideas and highlight the importance of creators, particularly animators from the industry and independent practitioners. An open discussion regarding computer animation, its issues and evolution and the convergence of creative tools will follow. What standards for quality in computer animation today? What kind of access to artistic, technical and continuing education is available? How does the animator render his work compatible with his personal aspirations? Is reconciliation between creation and production necessary for the future of computer animation?

Hosted by Marcel Achard and Lucie Marchand, this round table will put six experts in their field together. They will present their artistic approach, explain what seduced them about computer animation and present the advantages and disadvantages there are confronted to in their creative work.


Stephan Anastasiu

Masters in graphic design from l’Académie des Beaux-Arts “N.Grigorescu” in Budapest, Romania and film animation certificate holder. Stephan Anastasiu has worked as computer animator and director for Bucarest’s Studio Animafilm (1974-1981). Author of two computer animations: “La planète grise” and “Rapport”, both with honorable mentions from national and international festivals. In 1981, Stephan Anastasiu launches his career as a graphic designer in Lausane, Switzerland, wich he will pursue in Montreal starting 1982. He has published over 2000 illustrations, cartoons, engravings, humoristic and advertising drawings. He has also won and been mentioned in several national and international contests. He joins “l’Office Natinal du Film” (ONF) in 1982 where he directs two independent animations: “Cameleon” (1984) and “Kaspar” (1986). Both are showcased in several festivals and are awarded numerous prizes and honorable mentions. Still while at the ONF, he is very active as an animator, conceptual artist, director and art consultant, as well as working on many productions of his own. All while animating, conceiving and producing a dozen contract advertising films. Since 1988, Stephan Anastasiu has been teaching the art of cinema animation at l’École du cinema Meil Hoppenhiem of Concordia University in Montreal. Still, he finds the time to make movies, draw, paint and be useful to the community.

Michel Boulanger

Masters degree in Fine Arts at UQÀM (1992), Michel Boulanger has been known as a painter and illustrator for over 15 years. Since, he has been part of more than 30 exhibitions, whether alone or as part of a group. Three public works are also credited to his name. His paintings have been acquired by six prestigious museums of which, the Museum of Fine Arts in Montreal as well as Montreal’s Museum of Contemporary Arts where he is presently being showcased. He has been allocated several grants by the Conseil des arts de Montréal and the Conseil des arts et des letters du Québec. Much press has been released on his achievements. Michel Boulanger will be sharing the causes and context that brought him to get involved in 3D modeling and to make use of this type of imagery as his creative medium for his graphic and pictorial compositions. Will also be discussed; the journey that led to the creation of his first 3D animation movie entitled “After Monogram”. Furthermore, Michel Boulanger has been a teacher at UQÀM’s media and visual art school (l’École de arts visuels et médiatiques).

Ed Hooks

30 years professional theater man, Ed Hook is a pioneer in the “acting for animators” aspect of computer animation. He has published a book “Acting for Animators” in which he exposes his ideas. PDI, Lucas Learning, Disney Feature Animation (Sydney, Australia and Orlando, Florida), Will Vinton Studios, Animal Logic (Sydney, Australia), Valve Software, BioWare, Tippett Studio, Wild Brain, OddWorld Inhabitant, Mondo Media, Dynamix and Crystal Dynamics are only but a few of the companies he has taught for. Ed Hooks acknowledges public’s and video game player’s requirements for higher animation standards.

René Morel

René Morel’s interest in photorealism has expressed itself since his beginning studies in Fine Arts at UQÀM university in Montreal. His research has been inclined towards reality’s different levels of representation and interpretation. He has been working on 3D virtual character modeling and texturing of which, “The Boxer”, awarded several prizes in international festivals, as well as “Final Fantasy” (Square, USA). The latest brought the standards of animation realism and refinements to new heights. René Morel has been working for many years now as an art director and consultant for various international cinema, television and video game companies.

Luc Otter

Film student at “l’École Nationale Supérieure des Arts Visuels de la Cambre” in Brussels from 1991 to 1996, he has realized 9 animation movies and obtained a magma cum laude diploma. Versatile and passionate, Luc Otter has directed many different animation techniques. Amongst his realizations : Lalala l’amour (2002) selected at Annecy, COCO (2002) broadcasted during several festivals and on TV, VHX/carrHot (1998) seen at SIGGRAPH, Hiroshima, Annecy, London, Bernol’s Famili (1996) award-winning in Toronto, Moncton, Namur, Petite Sotte (1995) selected among others at Cannes Festival. After 5 years as a traditional animator (drawings, objects, puppetry and play-do) on 16 and 35 mm, he radically changes ways and opts for computer animation (2D and 3D) for another 5 years. He now merges both traditional and modern technology in accordance with his needs and desires. Throughout this experience, Luc Otter was able to develop his own work “philosophy” as well as his own production studio, enabling him to direct independent professional level animation.

Jean Pilotte

Trained in film animation at Concordia University’s Fine Art Faculty in Montreal, Jean Pilotte follows an extra semester at the Sheridan College traditional animation program in Ontario. He has been active in animation for over 18 years and has directed for television, advertising and feature films. Among others, he was the director for the tv series “Caillou”, “Air Academy” and “Hey Joel” and is presently the animation director for Calibre Digital Pictures in co production with BBC Scotland on the “Shoebox Zoo” computer animated series.

Panel hosts:

Marcel Achard

Following 10 years of traditional art practice, particularly engravings (La Guile Graphique, L’Atelier de l’Île) and paintings, he attains his bachelor degree in arts at l’UQÀM and specializes in new media using Logo and access to Taarna Sudio’s state of the art softwares. Director of Mémoire Vive for Infographie Canada in 1992 ( with artists such as Rafael Lozano Hemmer, Marie-Hélène Parant, Gervais Deschênes and Joseph Lefèvre). He is later employed by DnA and is involved as a production artist for demos and marketing of the 3D painting software Flesh as well as LIFEsource, a movement capturing system. Following 2 years as chief art director for a video game company in Montreal (A2M) he pursues his personal works in engravings, paintings, graphic design and video still using the computer as his main tool.

Lucie Marchand

Fine Arts Masters degree holder (Open Media) from Concordia University (1987), Lucie Marchand completed a 10 month specialized training program in computer 3D cinema animation in Taarna Studios in Montreal. She has been involved as a producer and manager in the 3D animation field. She has been a 3D graphic designer at l’Université de Montréal’s MIRALAB studios, Daniel and Nadia Thalman’s laboratory (1987-88). In 1988, she curates the “Arts et ordinateurs” exhibition presented as part of UNESCO international symposium at UQAM. From 1988 to 1990, she is president and executive director for non-profit organizations as Infographie Canada. She also produced a digital portfolio (video format) featuring the works of 8 artist whose work process involves experimentation with the computer as an art tool. She directs TFX Animation from 1993 to 1995 and is the delegated producer of Taarna Studios and works on movies such as “The Boxer”. From 1988 to 1992 she is works as a manager for the Centre T.I.V. enterprise developing large scale computer services for 3D computer animation. Her personal works have also been exposed, from 1981 to 1994, gaining much recognition from fellow artists. Lucie Marchand is now Director of the Art, Science & Industry Liaison Bureau at the Society for Arts and Technology (SAT) in Montreal.